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Transações Digitadas Redis


A interface Redis Transactions implementada pelo cliente Redis C# do ServiceStack.

Introdução #


A interface de transação do Redis fornece sobrecargas úteis que permitem que você coloque na fila qualquer operação IRedisTypedClient em uma única transação. A API oferece suporte para um retorno de chamada para que você também tenha acesso a quaisquer valores de retorno retornados como parte da transação.

Uso #


Abaixo está um exemplo simples mostrando como acessar, usar e confirmar a transação.
var typedClient = Redis.GetTypedClient<MyPocoType>();			
using (var trans = typedClient.CreateTransaction())
{
    trans.QueueCommand(r => r.Set("nosqldbs", new MyPocoType {Id = 1, Name = "Redis"));

    trans.Commit();
}

Para uma transação que opera em valores de string, consulte IRedisTransaction.

Detalhes #

public interface IRedisTypedTransaction<T> 
    : IDisposable
{
    void QueueCommand(Action<IRedisTypedClient<T>> command);
    void QueueCommand(Action<IRedisTypedClient<T>> command, Action onSuccessCallback);
    void QueueCommand(Action<IRedisTypedClient<T>> command, Action onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, int> command);
    void QueueCommand(Func<IRedisTypedClient<T>, int> command, Action<int> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, int> command, Action<int> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, bool> command);
    void QueueCommand(Func<IRedisTypedClient<T>, bool> command, Action<bool> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, bool> command, Action<bool> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, double> command);
    void QueueCommand(Func<IRedisTypedClient<T>, double> command, Action<double> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, double> command, Action<double> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command);
    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command, Action<byte[]> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command, Action<byte[]> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, string> command);
    void QueueCommand(Func<IRedisTypedClient<T>, string> command, Action<string> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, string> command, Action<string> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, T> command);
    void QueueCommand(Func<IRedisTypedClient<T>, T> command, Action<T> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, T> command, Action<T> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command);
    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command, Action<List<string>> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command, Action<List<string>> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command);
    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command, Action<List<T>> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command, Action<List<T>> onSuccessCallback, Action<Exception> onErrorCallback);

    void Commit();
    void Rollback();
}